Mobile Interactive Sport Training
 
 
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Sports Technology and Mobile Phones
Q. What is Shane Warne’s preferred bowling speed?
A. After studying his performances with his coach, Warne identified that he bowls best when his stock deliveries come through at 48mph. This is his target speed.

Q. Besides bat and ball, what’s the other vital piece of equipment everyone brings to training these days?
A. A Mobile Phone.

Whats this got to do with you? Well…

Here’s the issue
How fast do you Bowl? – or more specifically, how fast (or slow) to you bowl when you’re bowling really well? Are
you bowling faster today than average, is your line better or worse. How often do you actually land your stock ball or your wicket ball? How often and how quickly do you hit line and length – and are you improving or not?

And when you Bat at training – are you sure you are constantly getting to the pitch of the ball, do you know whether your shots would have pierced the field or simply been caught? What is the pattern of shots that seem to get you in trouble? Are you getting value for your shots?

- Infact there’s any one of 100 aspects of your batting or bowling you might like to keep track off if you could. Maybe its your own “ball of the century”, maybe it’s about identifying trends in your performance. The problem is that most of us never really get to See what we can Do.

Here’s the good news
Most cricketers will be familiar with the ball by ball analysis provided in television broadcasts, - delivery trajectories, wagon wheel of shots etc -but until now there had been no practical manner for making this kind of technology available to the everyday player, club or school. Our research has identified that single biggest frustration of the average cricketer is not lack of facilities, time or cost – it’s simply the lack of feedback and coaching you get.

miSport (mobile, interactive sport) have developed a new system where each delivery is automatically tracked from the time of release, through its bounce & on to the batsman or wicket-keeper. The data captured is then transferred to PitchVision-Mobile software which generates instant summaries of the delivery directly to your Mobile Phone right then and there as you play.

PitchVision automatically identifies each batsman & bowler and Players & Coaches receive instant, ball by ball analysis of their performance – examining any combination of line, length, bounce, deviation, speed, stroke selection & footwork (even playing against a simulated filed setting) - assessing performance across an entire session, between sessions or according to any other preset targets desired. All a player needs to do is bring their mobile phone to training, lay it down where they can see it, & play.

Apart from the range of instant reports PitchVision allowing team members to share data with each other & finally at the end of a session transfer their data back to a central ‘library’ where a fantastic range of additional ‘in-depth’ analytical tools are available.
Its not all serious; PitchVision also lets you play ‘In-Net’ games- run chases etc against your mates – The bowler sets his ‘simulated’ field setting and the batsman can only score by picking the gaps or going over the top – but be careful : PitchVision calculates the exact trajectory of the shot, and airborne shots can be caught. 24 balls to go, 30 runs needed, 3 wickets in hand….. sounds like a good finish to us.

As easy as setting up the stumps….
PitchVision is geared to players of all standards; the key principle is “ease of use”. PitchVision-Mobile is portable & priced as a basic item of equipment, used with any kind of bat or ball and requires no cameras, cables or other special equipment. All you need is the Software downloaded directly to your mobile phone – just as you would download a ring-tone: a few minutes set up and you are away.

  • A visual training system - sensor mats capture data and deliver for graphic analysis and reconstruction of bowlers delivery process & batsman response.
  • Designed for all levels of cricketer, in groups or alone. Automatic player ID options available.
  • Is easy to use, versatile and portable
  • Allows bowlers to play against software-simulated batsmen & vice-versa
  • For training or “In-Net” run-chase games
  • Instant analysis, as well as anon-lineLibrary to store all your data
  • Combines sensor technology and mobile phones.
  • Compatible with Mobile Phones with Bluetooth

Every where you go, every time you play:
SEE WHAT YOU CAN DO with PitchVision